Friday, July 22, 2011

From San Diego Comic-Con 2011: Watch the new game trailer, Join the Fight, and choose your side!

Join the Fight





The uneasy peace established by the Treaty of Coruscant is broken and both the Galactic Republic and Sith Empire build their armies. As both sides prepare for open war, a new generation of heroes must rise up to meet the challenges of a volatile age, declaring their allegiances and fighting for what they believe in.

Choose your side Star Wars: The Old Republic

Thursday, July 21, 2011

Star Wars: The Old Republic MMORPG Now Available For Pre-Order






PRE-ORDER NOW!

To get early game access and a Color Stone to changeyour weapon effect!
Play Star Wars™: The Old Republic™ and explore an age thousands of years before the rise of Darth Vader when war between the Galactic Republic and the Sith Empire divides the galaxy. Team up with other players to battle enemies in dynamic Star Wars™ combat and overcome incredible challenges.

The order in which you redeem your Pre-order Code is the order in which you will gain Early Game Access before the game’s official release. So don’t wait and pre-order now!

Pre-Order Exclusive:
Early Game access
Color Stone (virtual item)
30 Days Game Time included


Define your Star Wars Saga

Choose from one of eight iconic roles and become the hero of your personal Star Wars saga — an interactive storyline with cinematic dialogue and full voiceover for all in-game characters.

Choose the Light or Dark Side

Meaningful choices throughout your journey will determine your path down the light or dark side of the Force.

Adventure with Companions

Build or break meaningful relationships with your companions as they join in your journeys and fight at your side.

Engage in Heroic Star Wars Combat

Fight against reactive enemies in dynamic Lightsaber duels, cantina shootouts, and large-scale multi-player battles.

Pilot your Personal Starship

Earn your own ship which is your base of operations as you explore the galaxy and participate in epic space combat.

Discover a Fully-Featured MMO

Join your friends and experience player-vs.-player Warzones, multi-player Flashpoints, multi-group Operations, guilds, auction houses, crafting, mounts, and much more.Star Wars: The Old Republic

Monday, July 11, 2011

Sage Consular To Do In Combat Revival









"Sages and Sith Sorcerers get in combat revival. That is all Consular Sages and Sith Inquisitor Sorcerers, not just the ones the specialize in healing/support." - Georg Zoeller Principal Lead Combat Designer for BioWare's Star Wars: The Old Republic MMORPG.

This interesting revelation was recently posted the the SWTOR Community Forum General Discussion. It will definitely add value to the Jedi Consular Sage and Sith Inquisitor Sorcerer Classes.

Every Class you can play in SWTOR has the ability to revive themselves or a comrade that has fallen in battle once outside of combat. While engaged in combat however, this ability is not active. In most MMO's the ability to revive a fallen player belongs to the healer or healers in the group. This can be problematic at times when the healer has their hands full trying to keep the tank alive and doesn't notice or have time to revive a downed dps player. The loss of one player especially your main dps can often lead to a failed quest.

The designers of SWTOR have found a nice solution to this problem. While there are three classes in each faction that have a healer tree, two of those classes will not be able to revive as well, and that's a good thing in my opinion. Now the healer can concentrate on healing, maybe a little crowd control or some other secondary task, but won't have to stop in the middle of a battle to bring the main dps dealer back into the game.

While there will often be a secondary healer in most groups, the fact that any Sage or Sorcerer in a group can revive in combat will add greatly to survivability in even the toughest scenarios.

If you are going to help defend the The Old Republic and want to ensure you are able to group up when needed, build yourself a Jedi Sage Consular. You'll be in one of the most popular classes in the galaxy.

Saturday, July 9, 2011

There's A Map For That



An example of the level of detail captured by the map making process.


No matter what class you play in Star Wars: The Old Republic, or any other mmorpg game for that matter, it's always more fun if you know where you are going. That's where a good map system can make the difference between a great game and an average one at best.



SWTOR just published a developers blog detailing the map making process for the game. The first thing that impressed me was the massive scope of area that needed to be mapped.

SWTOR currently has seventeen planets, some of these with land masses five to six times larger than your average MMO. Add to that the fact that some planets consist entirely of cities and much of the game play on others is inside buildings. The challenges faced to get all this mapped in a user friendly format is just mind boggling to me.

When you are in an MMO you don't want to spend your time trying to figure out where you need to be, you want to be getting there and doing the task you want to accomplish. The location of quest givers, quest locations, vendors, transportation and much more is critical in spending your time playing and not just wandering around searching for your objective.

I am not even going to attempt to describe the process the developers went through in creating the mapping system in SWTOR, instead I will recommend you read the Developer Blog A Path to Success: Maps, and their Making by Damion Schubert Principal Lead Systems Designer for SWTOR. I will tell you though, I think they did a fantastic job and have definitely raised the bar on map making in MMO's.

One other nice thing about this Dev Blog is that several of the screen shot were from Tython the starting planet zone for Jedi Consulars. I have included those here to give you an idea of what the map system is like in SWTOR.


On this map of Tython, you can see mission icons for two missions, and one icon showing a mission offer. The circle represents a mission icon that is moused over, offering a better idea of the hunting radius, as well as what is being hunted, in a given area.



A map of the Jedi Temple on Tython.

Bonus feature: The map goes semi-transparent once you start moving, so you can keep it up to navigate as necessary.

Thursday, July 7, 2011

The Jedi Shadow Consular




The Jedi Shadow Consular is an Advanced Class of the Jedi Consular class in Star Wars: The Old Republic mmorpg. The Consular Class of Jedis is the most attuned to the force of the two classes of Jedi, the Jedi knight being more of a front line warrior and defender, while the Consular is more investigative of the Force's powers and applies them to many aspects from mediation to various force powers.

 Wielding a double-bladed Lightsaber, the Shadow embraces the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.  With this lethal combination of talents the Shadow Consular should be a powerful and effective combatant in any situation.

The Shadow Consular is also a very versatile class as well, offering varied abilities to fit the style of most game players who enjoy playing a more confrontational role. The three talent trees for the Shadow are; Infiltration, Kinetic Combat, and Balance.

Infiltration makes the Shadow Consular a master of stealth,  enabling them to move undetected and use positional attacks to surprise and defeat opponents.

Kinetic Combat makes the Shadow Consular an avoidance tank using the double-bladed Lightsaber defensively to protect the Shadow and his allies.

Balance is actually a shared talent with the Jedi Sage Consular although affecting each one differently. For the Shadow the Balance tree enhances his Force and Lightsaber abilities.

The full talent trees have not yet been revealed so we only know the generalities of the different class abilities, but we can draw some conclusions. For the Shadow Consular we know that they will be able to use short to mid ranged Force powers to do damage and some crowd control. You will have the choice of doing burst dps from stealth or using your saber-staff, force powers, and maneuverability to take foes head-on while your allies apply damage and heals.


The versatility of the Consular Class makes this a very attractive choice for your SWTOR character. You can be a healer, do crowd control (cc), apply massive dps (I think), or be an effective tank with a light saber.

The Shadow Consular built along the Infiltration tree is my build of choice. SWTOR is going to be heavily dependent on story line and I think this type character is going to have a very interesting one. Plus I'm just not a big fan of standing back from a battle and healing. Although I like the ranged dps that the Sage can have, to me the Shadow offers more of the choices I would prefer.

In the end, it's all about the play style you prefer, there is going to be fairly good balance in this game, but for me the Consular class offers the best variety of play style, and sneaking around as a Shadow just sounds like fun.

Monday, July 4, 2011

The Jedi Sage Consular




The Jedi Sage in SWTOR is an Advanced Class of the Jedi Consular. The Consular Class of Jedis is the most attuned to the force of the two classes of Jedi, the Jedi knight being more of a front line warrior and defender, while the Consular is more investigative of the Force's powers and applies them to many aspects from mediation to various force powers.

The Jedi Sage is perhaps the most advanced force user of all the Jedi. Sages are famed for thier wisdom as well as being powerful healers through the force and great defenders of their comrades. The Sage combines ancient insight with raw force power to influence the flow of galactic events.

Each Advanced Class in SWTOR has three talent trees from which you can select the abilities you will apply to your character. The Jedi Sage's three talent trees are; Telekinetics, Seer, and Balance.

Telekinetics affords the Sage the power to distort reality and move waves of energy, tearing enemies apart.

Seer allows the Sage to master the art of using the Force to heal and protect allies.

Balance is actually a shared talent with the Jedi Shadow Consular although affecting each one differently. For the Sage the Balance tree enhances the Force attacks.

The full talent trees have not yet been revealed so we only know the generalities of the different class abilities, but we can draw some conclusions. For the Sage we know that they will be able to use ranged Force powers to battle or heal from medium to long range distances. Being protected only by robes or other light armor, the Sage is ill prepared to go toe to toe in combat but is a powerful force at a distance.

The Sage can be a powerful healer, standing back while keeping his allies who are in close melee healthy and protected enough to complete their mission.

I think the Jedi Sage Consular will be a powerful ally in any group of adventurers. You will be able to adjust the build from a pure healer to a ranged dps (damage per second) terror or anywhere in between you wish to play your character.

Next I will be looking at an overview of the Jedi Shadow Consular and then we can compare the two. Until then, may the Force be with you.

Saturday, July 2, 2011

What Is A Jedi Consular?




The Jedi Consular class as presented in Star Wars: The Old Republic (hereafter referred to as SWTOR) MMORPG will be known for their strength in combat as well as wisdom in diplomacy. Adapt users of the force, minds and bodies honed by years of training and meditation, these are the Jedi Masters that bring to mind Yoda, Qui-Gon Jinn, Mace Windu and the older version of Obi-Wan Kenobi of Star Wars movie fame.

Strong with the force these Jedi Masters stay calm in the most tense negotiation situations, able to read their adversary and effectively counter every argument. However, if the negotiations should turn more "aggressive" they are more than able to counter with the double bladed light saber that is standard equipment of the class.

Since SWTOR is going to be a more story driven game, I find the qualities of the Jedi Consular class very attractive. I envision the class quests will be much more than the usual go out and kill something quests of many other games in the mmorpg genre. Diplomatic missions, relic quests and the like are sure to be a part of the quest line, although I am sure there will be plenty opportunity to unsheathe the saber-staff.

There are two advanced classes or AC's of the Jedi Consular: the Sage Consular, who concentrates on healing and defensive tactics; and the Shadow Consular, who uses stealth, force powers, and the saber-staff  to combat enemies of the Republic and the Jedi Order.

Although there is still much to be revealed about the Jedi Consular and its advanced classes, there has been enough shown to make this one of the most intriguing classes of SWTOR. I will delve deeper into the Sage and Shadow AC's in the next couple of posts, till then, may the force be with you.

For more information visit the SWTOR Holonet



The power of the Force enables this Jedi Consular to immobilize an army of battle droids.