Friday, August 5, 2011

The Jedi Consular Base Skills

These are the base Jedi Consular abilities and are shared by all consulars regardless of which advanced class they choose. This is just to give an idea of what abilities will be available as changes have and might still be made before final release. In particular, I believe the Benevolence skill has been removed from the base skills and moved to the Jedi Sage and possibly further into just the Seer tree.

Thanks to the DarthHater web site where I found this posted and which you will find is a great resource for all things SWTOR.

Consulars channel the power of the Force for both strength and wisdom.

Saber Strike
Instant
Range: 4m
Deals 100% weapon damage spread across a flurry of three melee attacks.
Starting Ability

Project
Force: 45
Instant
Cooldown: 6s
Range: 15m
Throws debris at the target, dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3s.
Starting Ability

Force Valor
Force: 10
Instant
Range: 30m
Increases the target's attributes and internal elemental resistances for 30m.
Starting Ability

Quick Travel (Rank 1)
Casting Time: 10s
Cooldown: 30m
Takes you to your current bind point. Not usable in combat. You are currently bound to The Gnarls.
Starting Ability

Meditation
Channeled: 15s
Pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat.
Starting Ability

Abilities UI Button Display
Lists all the JC's starting abilities, plus the following:

Weapon Proficiency: Lightsaber
Passive
Able to equip training sabers and standard single bladed lightsabers.
Starting Ability

Weapon Proficiency: Vibrosword
Passive.
Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
Starting Ability

Holoconference
Find a trainer to learn this ability. (Couldn't drag this to toolbar)
Starting Ability

Armor Proficiency: Light
Rank 1
Passive
Able to equip lightweight armor.
Starting Ability

Revive
Casting Time: 5s
Range: 10m
Revive an incapacitated player or companion.
Editor's Note: Targeted a player and used ability, received "Target Not Dead" error message.
Starting Ability

Trainer Abilities

Telekinetic Throw
Rank 1
40 credits
Force: 30
Channeled: 3s
Range: 15m
Hurls a volley of debris at the target dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for that duration.
Level 2

Force Wave
Rank 1
80 credits
Force: 20
Instant
Cooldown: 18s
Deals high kinetic damage and knocks down all enemies within 8 meters for 2 seconds.
Level 3

Stasis Field
Rank 1
100 credits
Force: 20
Cooldown: 45s
Range: 30m
Suspends a target in a stasis field preventing all action for 10 seconds. Suspended targets take 100% more damage from Project. Damage will break the effect permanently.
Level 4

Project
Rank 2
140 credits
Force: 25
Instant
Cooldown: 6s
Range: 15m
Throws debris at target dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Level 5

Force Potency
Rank 1
160 credits
Instant
Cooldown: 1m
Grants three targets of Force Potency which increase critical chance of your force attacks and heals by 60%. Each time a Force ability crits you lose one charge. Lasts for 20 seconds.
Level 6

Telekinetic Throw
Rank 2
180 credits
Force: 30
Channeled: 3 sec
Range: 15m
Hurls a volley of debris at the target dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for that duration.
Level 7

Benevolence
Rank 1
220 credits
Force: 45
Casting time: 1.5s
Range: 30m
Heals friendly target for a moderate amount of health.
Level 8

Destruction
Rank 1
220 credits
Instant
Cooldown: 4s
Range: 20m
Use this ability to destroy obstacles and explosive containers.
Level 8

Force Wave
Rank 2
240 credits
Force: 20
Instant
Cooldown: 18s
Deals high kinetic damage and knocks down all enemies within 8 meters for 2 seconds.
Level 9

Force Valor
Rank 2
280 credits
Force: 10
Instant
Range: 30m
Increase target's attributes and internal elemental resistances for 30 minutes.
Level 10

Force Potency
Rank 2
320 credits
Instant
Cooldown: 1m
Grants three targets of Force Potency which increase critical chance of your force attacks and heals by 60%. Each time a Force ability crits you lose one charge. Lasts for 20 seconds.
Level 12

Project
Rank 3
320 credits
FP 25
Instant
Cooldown 6s
Range 15m
Throws debris at target dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Level 12

Mind Crush
Rank 1
380 credits
Force: 35
Casting time: 2s
Cooldown: 9s
Range: 30m
Crush the target with the Force, instantly dealing moderate kinetic damage and a moderate amount of kinetic damage every second for 6 seconds.
Level 14

Benevolence
Rank 2
380 credits
Force: 45
Casting time: 1.5s
Range: 30m
Heals friendly target for a moderate amount of health.
Level 14

Sprint
Rank 1
420 credits
Instant
Cooldown: 6s
Increase your speed and that of all your companions by 20%.
Level 15

Force Speed
Rank 1
660 credits
Instant
Cooldown: 20s
Increase your movement speed by 70% for 2 seconds. Does not break stealth.
Level 24

Mind Sooth
Rank 1
780 credits
Instant
Cooldown: 30s
Sooth the mind of your enemies, instantly lowering your threat by a moderate amount.
Level 28

Replenish
Rank 1
880 credits
Channeled: 6s
Cooldown: 3m
Replenishes 60% of your maximum Force and health over 6 seconds.
Level 32

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